3D Illustration & Design

I have had a bit of an odd career trajectory with 3D. I studied multimedia/interactive design with a focus in UI/UX after graduating I was offered a position as a 3D graphic designer at the National High Magnetic Field Laboratory in Tallahassee FL (Thanks Mike Davidson!). There I was given one month to learn 3DS Max or hit the bricks, so I dove in and within two weeks I was working on my first scientific illustration of a “Quantum dot”

Since than I have primarily worked as an ui/ux interactive designer. I have continued to explore 3D as an artistic medium and have been lucky enough to occasionally work on some interesting projects. Below are some examples that I hope you will enjoy.

– Mood Gun –

WHO: Me  ROLE: Designer  TOOLS: Modo, Photoshop

For this gun the concept was simple. To make a smaller, sleeker, sexier and a little silly looking kind of a futuristic Walther PPK sized gun (granted it looks nothing like the PPK). After creating the gun I wanted to be a little bit more creative with the composition and being a fan of paeidoloas (a psychological phenomenon in which the mind responds to a stimulus, usually an image or a sound, by perceiving a familiar pattern where none exists) I wanted to include a forced “paeidoloa” with the lipstick kiss mark near the sunglasses. I tried this a few years ago with lipstick on a napkin, headphones and glasses but it looked too contrived. This in the end felt a little more natural so I went forward with it.

– The Coleman Group –

WHO: The Coleman Group  ROLE: Designer  TOOLS: Modo, Photoshop

Here is an example of over 30 info graphics I designed for The Coleman Group to be used in a health care training system. They were looking for something simple but different than the usual flat illustration mostly used in info graphics today. We ended up settling on a striped down simplified 3D look that left the characters mostly devoid of any sexual, ethnic or racial traits.

– You & Me Pet Food –

WHO: Moxie Sozo  ROLE: Designer  TOOLS: Modo, Photoshop

Here is a nice example of product packaging ideation that I did for Moxie Sozo. There are obvious benefits to using 3D renders for product/packaging ideation. After the packaging art work was completed the initial design time for this scene was around 4 to 5 hours from modeling to final render, but from that point on every iteration to the 2D art work would only take minutes to render.

– Analog Rotary Mobile Phone –

PUBLISHED: 3D Total  ROLE: Designer  TOOLS: Modo, Photoshop

I’m a big fan of anachronistic devices. The most common form of this is steam punk. However I think re-envisioning devices should not be limited to just that genre or time period. Here is my concept of a 1960’s mobile phone. This was my second attempt at the idea I built an earlier version around 05. What you are seeing here was built, textured and rendered in modo.

– Pop Culture Arcade Games –

WHO: Me  ROLE: Designer  TOOLS: Modo, Photoshop

This self Initiated project was part of a grander project of building an arcade of fictional games based on either Movies, TV, or pop culture. Breaking Bad being one of my favorite shows I went a little further and altered the shows key art. I have no association with AMC or Breaking Bad.

– Da Vinci’s Demons –

WHO: Starz Entertainment  ROLE: Designer  TOOLS: Modo, Photoshop

3D modeled the Da Vinci Wings for compositing into Da Vinci’s Demons key art. Da Vinci’s Demons is a new Starz original series from David S. Goyer, Co-Writer The Dark Knight Rises Trilogy, Blade, Dark City and the academy overlooked Kickboxer 2: The Road Back. The show follows a young Leonardo da Vinci’s fictional early life.

– Work –

®Diervek 2019