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Entries by admin
The Diplomat
27 October, 2014 /0 Comments/in 3D Illustrations, Abstract Mechano, Art Nouveau, Space Culture /by adminMy continued attempt at futuristic Art Nouveau
The Menace
11 August, 2014 /0 Comments/in 3D Illustrations, Abstract Mechano, Art Nouveau, exploration, Space Culture /by adminHere is a render from an abstract 3D project I have been working on. I was gunning for a futuristic Art Nouveau style in this project. Hopefully I’ll have a few more up soon. -Modeled and rendered in Modo 801.
Breaking Bad field trip to To’Hajiilee NM
15 July, 2014 /0 Comments/in bla bla bla, exploration, photos, video /by adminCame out here with my brother to find the To’hajiilee filming location. Looks like we found it!
Hypothetical Fully Weaponized iPhone 6
17 April, 2014 /0 Comments/in 3D Illustrations, Abstract Mechano, exploration, Space Culture, speed test /by adminSo what’s the big difference between this and earlier iPhone models? Weapons baby! This model has been fully weaponized with four default weapon states (can be upgraded) below is shown the “shuriken” (throwing star) mode. Steve Jobs was a brilliant man but lets face it, he was a bit of a hippie and held Apple […]
Ultimate Nullifier
10 April, 2014 /0 Comments/in Uncategorized /by adminBuilt the Ultimate Nullifier this past Sunday in modo and rendered it last night.
Breaking Bad Hypothetical Arcade Game
13 February, 2014 /0 Comments/in 3D Illustrations, exploration, speed test /by adminThis morning I composited the arcade machine into the season one key art of Breaking Bad. All modelling, texturing, compositing and rendering was done in Modo 701 with post work in Photoshop CC. Here is a simplified work process. After finding a high resolution image of the key art I removed Walt and made other […]
Hypothetical Arcade Games V1
7 February, 2014 /0 Comments/in 3D Illustrations, anachronisms, exploration /by adminHere is the first set from a series of Hypothetical Arcade Games. It’s still a work in progress but figured some are far enough along to post some renders.
Abstract Mechano V1
7 January, 2014 /0 Comments/in Abstract Mechano, exploration, Space Culture, speed test /by adminThis is a small personal project to brush up on some hard surface industrial design modeling. With this I wanted to do something a little different with my workflow and that was to model something mechanical without knowing what it would be in the end. I often sketch out ideas before doing anything and that […]
Oculus VR + Unity 3D Experiment Zero
25 November, 2013 /1 Comment/in 3D Illustrations, best, bla bla bla, exploration, Space Culture /by adminFinally got around to building something for the Oculus Rift VR unit in Unity 3D. I decided on building something simple that could also be used as a proof of concept. One of the great things about VR is that you can get a truer sense of scale for objects that you can never get […]
One week later…
5 November, 2013 /0 Comments/in photos /by adminMold has taken over.
The Oculus Rift VR Development Kit
26 October, 2013 /0 Comments/in bla bla bla, exploration /by adminI received this week the Oculus Rift VR development Kit. For those who may be unfamiliar with the Oculus Rift. It’s basically a head mounted virtual reality device that actually works. the reason I say “actually works” is that, some of you may remember the hype surrounding VR in the early 90s, unfortunately the idea […]