, , , , ,

The Mood Gun

Over the past few months in the Modo forums there have been some incredibly talented artist who have been showing off the new MOP Boolean plugin. Seeing all the cool guns motivated me into joining in on the fun. So I mad this using the MOP Boolean plugin in Modo 11.1 and this is my entry into the MOP Boolean Gun Club.

For this gun the concept was simple. To make a smaller, sleeker, sexier and a little silly looking kind of a futuristic Walther PPK sized gun (granted it looks nothing like the PPK). Something that an assassin could use in say a futuristic Kill Bill 3. The Mood Gun is considerably dangerous yet none lethal. Various setting allow the user to alter or enhance the mood of a subject.

, , , ,

The Menace

tm1 Here is a render from an abstract 3D project I have been working on. I was gunning for a futuristic Art Nouveau style in this project. Hopefully I’ll have a few more up soon. -Modeled and rendered in Modo 801.

, , , ,

Hypothetical Fully Weaponized iPhone 6

So what’s the big difference between this and earlier iPhone models? Weapons baby! This model has been fully weaponized with four default weapon states (can be upgraded) below is shown the “shuriken” (throwing star) mode.

iphone-boxs3

Steve Jobs was a brilliant man but lets face it, he was a bit of a hippie and held Apple back from this needed feature. The company stated recently that it is happy it can now help defend it’s user base literally.

iphone-s1
iphone-s2

Read more

, ,

Breaking Bad Hypothetical Arcade Game

breaking-bad-2
This morning I composited the arcade machine into the season one key art of Breaking Bad. All modelling, texturing, compositing and rendering was done in Modo 701 with post work in Photoshop CC.

Here is a simplified work process. After finding a high resolution image of the key art I removed Walt and made other small alterations. Brought the image into Modo and matched the perspective and rendered. The whole process took about 2 hours that’s not including the modeling and texturing of the arcade machine.
the-build

Here is a wire frame for people who like to look at such things.
wire1

 

look4work-btn

, ,

Hypothetical Arcade Games V1

games-1
Here is the first set from a series of Hypothetical Arcade Games. It’s still a work in progress but figured some are far enough along to post some renders.

Read more

, , ,

Abstract Mechano V1

3-s This is a small personal project to brush up on some hard surface industrial design modeling. With this I wanted to do something a little different with my workflow and that was to model something mechanical without knowing what it would be in the end. I often sketch out ideas before doing anything and that goes for everything from simple banner ads to full 3D projects. This is what I ended up with. To be honest towards the middle I had a general idea that it was going to look like a microscope and I did have to give in and sketch out some ideas for the base.

Read more

, , , ,

Oculus VR + Unity 3D Experiment Zero

ocu-1
Finally got around to building something for the Oculus Rift VR unit in Unity 3D. I decided on building something simple that could also be used as a proof of concept. One of the great things about VR is that you can get a truer sense of scale for objects that you can never get from say a photo or video. So I’m thinking it would be a no brainier for an art gallery or museum to put some of their collection up in a virtual environment.

If you have an Oculus Rift VR unit you can download this Gallery demo here:
Win 64bit version: http://diervek.com/dl/Gallery-demo-v1
Win 32bit version: Gallery-32bit-demo
Linux version: Gallery-demo-linux

If you do not have the Oculus but would like to view the demo on your monitor you can download here:
http://diervek.com/dl/Gallery demo-flat-v1.zip

This is early simple stuff, running off of the developers kit so the current resolution is limited to around 1280px×800px. However sometime next year a 1080P(1920×1080px) consumer version will be released.

Read more

,

The Oculus Rift VR Development Kit

oculus1
I received this week the Oculus Rift VR development Kit. For those who may be unfamiliar with the Oculus Rift. It’s basically a head mounted virtual reality device that actually works.
oculus2
the reason I say “actually works” is that, some of you may remember the hype surrounding VR in the early 90s, unfortunately the idea was ahead of the technology back then. However 20 some odd years later all the technological pieces are now in place for this to be a viable media platform.