Photogrammetry: Building at Camp George West

by DierveK


A photogrammetry scan from Camp George West in Golden Colorado. This time of a small building. No editing in any external 3D program. For this I was testing Reality Captures point cloud optimization. Went from over 1.1M faces to 100k faces. There is some noticeable loss of resolution at 100k if you zoom in close enough but other than that not too bad. It would be a nice if you could highlight the areas that you would like more detail in Reality Capture.
Here are some other scans from Camp George West. Cannon at Camp George West v1 test The Other Cannon at Camp George West
Created in RealityCapture by Capturing Reality from 143 images in 00h:19m:02s.

The Menace

tm1 Here is a render from an abstract 3D project I have been working on. I was gunning for a futuristic Art Nouveau style in this project. Hopefully I’ll have a few more up soon. -Modeled and rendered in Modo 801.

Hypothetical Fully Weaponized iPhone 6

So what’s the big difference between this and earlier iPhone models? Weapons baby! This model has been fully weaponized with four default weapon states (can be upgraded) below is shown the “shuriken” (throwing star) mode.

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Steve Jobs was a brilliant man but lets face it, he was a bit of a hippie and held Apple back from this needed feature. The company stated recently that it is happy it can now help defend it’s user base literally.

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Breaking Bad Hypothetical Arcade Game

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This morning I composited the arcade machine into the season one key art of Breaking Bad. All modelling, texturing, compositing and rendering was done in Modo 701 with post work in Photoshop CC.

Here is a simplified work process. After finding a high resolution image of the key art I removed Walt and made other small alterations. Brought the image into Modo and matched the perspective and rendered. The whole process took about 2 hours that’s not including the modeling and texturing of the arcade machine.
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Here is a wire frame for people who like to look at such things.
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Hypothetical Arcade Games V1

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Here is the first set from a series of Hypothetical Arcade Games. It’s still a work in progress but figured some are far enough along to post some renders.

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Abstract Mechano V1

3-s This is a small personal project to brush up on some hard surface industrial design modeling. With this I wanted to do something a little different with my workflow and that was to model something mechanical without knowing what it would be in the end. I often sketch out ideas before doing anything and that goes for everything from simple banner ads to full 3D projects. This is what I ended up with. To be honest towards the middle I had a general idea that it was going to look like a microscope and I did have to give in and sketch out some ideas for the base.

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Oculus VR + Unity 3D Experiment Zero

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Finally got around to building something for the Oculus Rift VR unit in Unity 3D. I decided on building something simple that could also be used as a proof of concept. One of the great things about VR is that you can get a truer sense of scale for objects that you can never get from say a photo or video. So I’m thinking it would be a no brainier for an art gallery or museum to put some of their collection up in a virtual environment.

If you have an Oculus Rift VR unit you can download this Gallery demo here:
Win 64bit version: http://diervek.com/dl/Gallery-demo-v1
Win 32bit version: Gallery-32bit-demo
Linux version: Gallery-demo-linux

If you do not have the Oculus but would like to view the demo on your monitor you can download here:
http://diervek.com/dl/Gallery demo-flat-v1.zip

This is early simple stuff, running off of the developers kit so the current resolution is limited to around 1280px×800px. However sometime next year a 1080P(1920×1080px) consumer version will be released.

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The Oculus Rift VR Development Kit

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I received this week the Oculus Rift VR development Kit. For those who may be unfamiliar with the Oculus Rift. It’s basically a head mounted virtual reality device that actually works.
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the reason I say “actually works” is that, some of you may remember the hype surrounding VR in the early 90s, unfortunately the idea was ahead of the technology back then. However 20 some odd years later all the technological pieces are now in place for this to be a viable media platform.

Old Stuff Vol:2

More self initiated illustrations from 06/07
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