Hypothetical Arcade Games V1

games-1
Here is the first set from a series of Hypothetical Arcade Games. It’s still a work in progress but figured some are far enough along to post some renders.

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Oculus VR + Unity 3D Experiment Zero

ocu-1
Finally got around to building something for the Oculus Rift VR unit in Unity 3D. I decided on building something simple that could also be used as a proof of concept. One of the great things about VR is that you can get a truer sense of scale for objects that you can never get from say a photo or video. So I’m thinking it would be a no brainier for an art gallery or museum to put some of their collection up in a virtual environment.

If you have an Oculus Rift VR unit you can download this Gallery demo here:
Win 64bit version: http://diervek.com/dl/Gallery-demo-v1
Win 32bit version: Gallery-32bit-demo
Linux version: Gallery-demo-linux

If you do not have the Oculus but would like to view the demo on your monitor you can download here:
http://diervek.com/dl/Gallery demo-flat-v1.zip

This is early simple stuff, running off of the developers kit so the current resolution is limited to around 1280px×800px. However sometime next year a 1080P(1920×1080px) consumer version will be released.

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Too Many Pens

pens940-1
Small project to familiarize myself with Modo’s instance and particle systems.

ZBrush to modo test

3men940_1
Testing Zbrush edge loops for hard surface modeling and seeing how well they transfer to modo. It does a fine job at cutting irregular shapes although the poly count is still somewhat high
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Tooling around with Sculptris, ZBrush, and Modo

cowboy

As of late I have been tooling around with Sculptris Alpha 6 and ZBrush on the side. Here is something I have whipped up then rendered in modo. Sculptris is truly an amazing program it dynamically adds polygons as you model and it’s insanely easy to pick up and use. I made this cowboy/minotaur after three or so hours of using Sculptris for the first time.

screen

Rotary Mobile (matchbook remix)

phone
Re-composition of the Analog Rotary Mobile Phone I re-rendered last week I thought it needed some extra stuff laying around it.
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Chick-fil-A Speed Test

Chick-fil-A render

I wanted to see how long it would take me to model and texture something random. So I grabbed whatever I could snag on the desk to the left of me without looking. An unused Honey Mustard Sauce pack was what I happened to pick up. After 48 minutes I felt I had something that could pass as useful. My end result is far from perfect but very useful for a prop for a future project. The render here that you see took about 20 minutes I did not include that in my time because that is dependent on computer hardware.

magic

Sword of Omens & Claw Shield

sword of omens and claw shield

Had some fun building this so I could acclimating myself to some of the new features of 501. You can find the WIP here.
Even with production sketches it was trickier than I thought it would be to model in 3D, I thought I would knock it out in less than a day.
Something kind of cool that I noticed while researching this subject is that the show had a heavy art nouveau style to it.
That was something I was completely unaware of as a youngster and It’s a style I really like as an adult.
So now I’m wondering if this show had an influence on that?

sword of omens and claw shield

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