Oculus VR + Unity 3D Experiment Zero

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Finally got around to building something for the Oculus Rift VR unit in Unity 3D. I decided on building something simple that could also be used as a proof of concept. One of the great things about VR is that you can get a truer sense of scale for objects that you can never get from say a photo or video. So I’m thinking it would be a no brainier for an art gallery or museum to put some of their collection up in a virtual environment.

If you have an Oculus Rift VR unit you can download this Gallery demo here:
Win 64bit version: http://diervek.com/dl/Gallery-demo-v1
Win 32bit version: Gallery-32bit-demo
Linux version: Gallery-demo-linux

If you do not have the Oculus but would like to view the demo on your monitor you can download here:
http://diervek.com/dl/Gallery demo-flat-v1.zip

This is early simple stuff, running off of the developers kit so the current resolution is limited to around 1280px×800px. However sometime next year a 1080P(1920×1080px) consumer version will be released.


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this screen shows the layout of the Gallery demo in the Unity 3D game development system. All 3D content was mostly modeled in modo 701 a separate 3D program. I say mostly because I also threw in a model I original sculpted in Z-Brush.

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Here you see how the Oculus Rift VR unit works by displaying 2 screens on one screen, doing so reduces the cost for the hardware. Watch this video if you have not heard the story of the Oculus Rift and are still curious as to what it’s all about.

 

 

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