This morning I composited the arcade machine into the season one key art of Breaking Bad. All modelling, texturing, compositing and rendering was done in Modo 701 with post work in Photoshop CC.
Here is a simplified work process. After finding a high resolution image of the key art I removed Walt and made other small alterations. Brought the image into Modo and matched the perspective and rendered. The whole process took about 2 hours that’s not including the modeling and texturing of the arcade machine.
Here is a wire frame for people who like to look at such things.
The Hyper Magnetics
/0 Comments/in Uncategorized /by adminThe Diplomat
/0 Comments/in 3D Illustrations, Abstract Mechano, Art Nouveau, Space Culture /by adminMy continued attempt at futuristic Art Nouveau
The Menace
/0 Comments/in 3D Illustrations, Abstract Mechano, Art Nouveau, exploration, Space Culture /by adminHere is a render from an abstract 3D project I have been working on. I was gunning for a futuristic Art Nouveau style in this project. Hopefully I’ll have a few more up soon. -Modeled and rendered in Modo 801.
Breaking Bad field trip to To’Hajiilee NM
/0 Comments/in bla bla bla, exploration, photos, video /by adminCame out here with my brother to find the To’hajiilee filming location.
Looks like we found it!
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Hypothetical Fully Weaponized iPhone 6
/0 Comments/in 3D Illustrations, Abstract Mechano, exploration, Space Culture, speed test /by adminSo what’s the big difference between this and earlier iPhone models? Weapons baby! This model has been fully weaponized with four default weapon states (can be upgraded) below is shown the “shuriken” (throwing star) mode.
Steve Jobs was a brilliant man but lets face it, he was a bit of a hippie and held Apple back from this needed feature. The company stated recently that it is happy it can now help defend it’s user base literally.
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Ultimate Nullifier
/0 Comments/in Uncategorized /by adminBuilt the Ultimate Nullifier this past Sunday in modo and rendered it last night.
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Breaking Bad Hypothetical Arcade Game
/0 Comments/in 3D Illustrations, exploration, speed test /by adminThis morning I composited the arcade machine into the season one key art of Breaking Bad. All modelling, texturing, compositing and rendering was done in Modo 701 with post work in Photoshop CC.
Here is a simplified work process. After finding a high resolution image of the key art I removed Walt and made other small alterations. Brought the image into Modo and matched the perspective and rendered. The whole process took about 2 hours that’s not including the modeling and texturing of the arcade machine.
Here is a wire frame for people who like to look at such things.
Hypothetical Arcade Games V1
/0 Comments/in 3D Illustrations, anachronisms, exploration /by adminHere is the first set from a series of Hypothetical Arcade Games. It’s still a work in progress but figured some are far enough along to post some renders.
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Abstract Mechano V1
/0 Comments/in Abstract Mechano, exploration, Space Culture, speed test /by adminThis is a small personal project to brush up on some hard surface industrial design modeling. With this I wanted to do something a little different with my workflow and that was to model something mechanical without knowing what it would be in the end. I often sketch out ideas before doing anything and that goes for everything from simple banner ads to full 3D projects. This is what I ended up with. To be honest towards the middle I had a general idea that it was going to look like a microscope and I did have to give in and sketch out some ideas for the base.
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Oculus VR + Unity 3D Experiment Zero
/1 Comment/in 3D Illustrations, best, bla bla bla, exploration, Space Culture /by adminFinally got around to building something for the Oculus Rift VR unit in Unity 3D. I decided on building something simple that could also be used as a proof of concept. One of the great things about VR is that you can get a truer sense of scale for objects that you can never get from say a photo or video. So I’m thinking it would be a no brainier for an art gallery or museum to put some of their collection up in a virtual environment.
If you have an Oculus Rift VR unit you can download this Gallery demo here:
Win 64bit version: http://diervek.com/dl/Gallery-demo-v1
Win 32bit version: Gallery-32bit-demo
Linux version: Gallery-demo-linux
If you do not have the Oculus but would like to view the demo on your monitor you can download here:
http://diervek.com/dl/Gallery demo-flat-v1.zip
This is early simple stuff, running off of the developers kit so the current resolution is limited to around 1280px×800px. However sometime next year a 1080P(1920×1080px) consumer version will be released.
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One week later…
/0 Comments/in photos /by adminMold has taken over.
The Oculus Rift VR Development Kit
/0 Comments/in bla bla bla, exploration /by adminI received this week the Oculus Rift VR development Kit. For those who may be unfamiliar with the Oculus Rift. It’s basically a head mounted virtual reality device that actually works.
the reason I say “actually works” is that, some of you may remember the hype surrounding VR in the early 90s, unfortunately the idea was ahead of the technology back then. However 20 some odd years later all the technological pieces are now in place for this to be a viable media platform.