3D Illustration & Design

I primarily use 3DS Max and MODO for all my modeling/texturing/rendering and I have been learning and becoming competent with C4D. I’m also familiar with Arnold, Z Brush, and the Unreal Engine.

– Mood Gun –

WHO: Me  ROLE: Designer  TOOLS: Modo, Photoshop

For this gun the concept was simple. To make a smaller, sleeker, sexier and a little silly looking kind of a futuristic Walther PPK sized gun (granted it looks nothing like the PPK). After creating the gun I wanted to be a little bit more creative with the composition and being a fan of paeidoloas (a psychological phenomenon in which the mind responds to a stimulus, usually an image or a sound, by perceiving a familiar pattern where none exists) I wanted to include a forced “paeidoloa” with the lipstick kiss mark near the sunglasses. I tried this a few years ago with lipstick on a napkin, headphones and glasses but it looked too contrived. This in the end felt a little more natural so I went forward with it.

– Wilde Chips –

WHO: Wilde Brands  ROLE: Motion Designer  TOOLS: C4D, Photoshop, After Effects

Intended for social media and email marketing. The noteworthy thing about this is that it was the first time I fully used C4D and the Arnold Render Engine in a project that people other than me laid eyes on.

– You & Me Pet Food –

WHO: Moxie Sozo  ROLE: Designer  TOOLS: Modo, Photoshop

Here is a nice example of product packaging ideation that I did for Moxie Sozo. There are obvious benefits to using 3D renders for product/packaging ideation. After the packaging art work was completed the initial design time for this scene was around 4 to 5 hours from modeling to final render, but from that point on every iteration to the 2D art work would only take minutes to render.

– Analog Rotary Mobile Phone –

PUBLISHED: 3D Total  ROLE: Designer  TOOLS: Modo, Photoshop

I’m a big fan of anachronistic devices. The most common form of this is steam punk. However I think re-envisioning devices should not be limited to just that genre or time period. Here is my concept of a 1960’s mobile phone. This was my second attempt at the idea I built an earlier version around 05. What you are seeing here was built, textured and rendered in modo.

– Pop Culture Arcade Games –

WHO: Me  ROLE: Designer  TOOLS: Modo, Photoshop

This self Initiated project was part of a grander project of building an arcade of fictional games based on either Movies, TV, or pop culture. Breaking Bad being one of my favorite shows I went a little further and altered the shows key art. I have no association with AMC or Breaking Bad.

– Da Vinci’s Demons –

WHO: Starz Entertainment  ROLE: Designer  TOOLS: Modo, Photoshop

3D modeled the Da Vinci Wings for compositing into Da Vinci’s Demons key art. Da Vinci’s Demons is a new Starz original series from David S. Goyer, Co-Writer The Dark Knight Rises Trilogy, Blade, Dark City and the academy overlooked Kickboxer 2: The Road Back. The show follows a young Leonardo da Vinci’s fictional early life.

– Work –

®Diervek 2021