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Abstract Mechano V1
This is a small personal project to brush up on some hard surface industrial design modeling. With this I wanted to do something a little different with my workflow and that was to model something mechanical without knowing what it would be in the end. I often sketch out ideas before doing anything and that goes for everything from simple banner ads to full 3D projects. This is what I ended up with. To be honest towards the middle I had a general idea that it was going to look like a microscope and I did have to give in and sketch out some ideas for the base.
ZBrush to modo test
Testing Zbrush edge loops for hard surface modeling and seeing how well they transfer to modo. It does a fine job at cutting irregular shapes although the poly count is still somewhat high
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