Testing Zbrush edge loops for hard surface modeling and seeing how well they transfer to modo. It does a fine job at cutting irregular shapes although the poly count is still somewhat high
Lost control of my Phantom quad copter sending it to a ridiculous height and it took this photo.
Wanted to play around with light and color this Saturday.
As of late I have been tooling around with Sculptris Alpha 6 and ZBrush on the side. Here is something I have whipped up then rendered in modo. Sculptris is truly an amazing program it dynamically adds polygons as you model and it’s insanely easy to pick up and use. I made this cowboy/minotaur after three or so hours of using Sculptris for the first time.
I wanted to see how long it would take me to model and texture something random. So I grabbed whatever I could snag on the desk to the left of me without looking. An unused Honey Mustard Sauce pack was what I happened to pick up. After 48 minutes I felt I had something that could pass as useful. My end result is far from perfect but very useful for a prop for a future project. The render here that you see took about 20 minutes I did not include that in my time because that is dependent on computer hardware.
Wide angle and high wide angle photos from the Salinas Pueblo Missions Ruins.
Here is the same structure from Gran Quivira as above from a higher wide angle shot.