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The Mood Gun

Over the past few months in the Modo forums there have been some incredibly talented artist who have been showing off the new MOP Boolean plugin. Seeing all the cool guns motivated me into joining in on the fun. So I mad this using the MOP Boolean plugin in Modo 11.1 and this is my entry into the MOP Boolean Gun Club.

For this gun the concept was simple. To make a smaller, sleeker, sexier and a little silly looking kind of a futuristic Walther PPK sized gun (granted it looks nothing like the PPK). Something that an assassin could use in say a futuristic Kill Bill 3. The Mood Gun is considerably dangerous yet none lethal. Various setting allow the user to alter or enhance the mood of a subject.

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Modo-dog action figure first MOP Booleans experiment


First MOP Booleans experiment. I wanted to see how difficult it would be to create points of articulation on a solid model for 3D printing. Turns out it’s quite simple after you create articulation cut pieces.

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The Menace

tm1 Here is a render from an abstract 3D project I have been working on. I was gunning for a futuristic Art Nouveau style in this project. Hopefully I’ll have a few more up soon. -Modeled and rendered in Modo 801.

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Hypothetical Fully Weaponized iPhone 6

So what’s the big difference between this and earlier iPhone models? Weapons baby! This model has been fully weaponized with four default weapon states (can be upgraded) below is shown the “shuriken” (throwing star) mode.

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Steve Jobs was a brilliant man but lets face it, he was a bit of a hippie and held Apple back from this needed feature. The company stated recently that it is happy it can now help defend it’s user base literally.

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Breaking Bad Hypothetical Arcade Game

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This morning I composited the arcade machine into the season one key art of Breaking Bad. All modelling, texturing, compositing and rendering was done in Modo 701 with post work in Photoshop CC.

Here is a simplified work process. After finding a high resolution image of the key art I removed Walt and made other small alterations. Brought the image into Modo and matched the perspective and rendered. The whole process took about 2 hours that’s not including the modeling and texturing of the arcade machine.
the-build

Here is a wire frame for people who like to look at such things.
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Hypothetical Arcade Games V1

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Here is the first set from a series of Hypothetical Arcade Games. It’s still a work in progress but figured some are far enough along to post some renders.

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Oculus VR + Unity 3D Experiment Zero

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Finally got around to building something for the Oculus Rift VR unit in Unity 3D. I decided on building something simple that could also be used as a proof of concept. One of the great things about VR is that you can get a truer sense of scale for objects that you can never get from say a photo or video. So I’m thinking it would be a no brainier for an art gallery or museum to put some of their collection up in a virtual environment.

If you have an Oculus Rift VR unit you can download this Gallery demo here:
Win 64bit version: http://diervek.com/dl/Gallery-demo-v1
Win 32bit version: Gallery-32bit-demo
Linux version: Gallery-demo-linux

If you do not have the Oculus but would like to view the demo on your monitor you can download here:
http://diervek.com/dl/Gallery demo-flat-v1.zip

This is early simple stuff, running off of the developers kit so the current resolution is limited to around 1280px×800px. However sometime next year a 1080P(1920×1080px) consumer version will be released.

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