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Photogrammetry: Building at Camp George West

by DierveK


A photogrammetry scan from Camp George West in Golden Colorado. This time of a small building. No editing in any external 3D program. For this I was testing Reality Captures point cloud optimization. Went from over 1.1M faces to 100k faces. There is some noticeable loss of resolution at 100k if you zoom in close enough but other than that not too bad. It would be a nice if you could highlight the areas that you would like more detail in Reality Capture.
Here are some other scans from Camp George West. Cannon at Camp George West v1 test The Other Cannon at Camp George West
Created in RealityCapture by Capturing Reality from 143 images in 00h:19m:02s.

Burning Man Art Car Concept

The Expelled

the-expelled_smAnother attempt at futuristic Art Nouveau. Has it really been over a year?

The Hyper Magnetics

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The Menace

tm1 Here is a render from an abstract 3D project I have been working on. I was gunning for a futuristic Art Nouveau style in this project. Hopefully I’ll have a few more up soon. -Modeled and rendered in Modo 801.

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Hypothetical Fully Weaponized iPhone 6

So what’s the big difference between this and earlier iPhone models? Weapons baby! This model has been fully weaponized with four default weapon states (can be upgraded) below is shown the “shuriken” (throwing star) mode.

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Steve Jobs was a brilliant man but lets face it, he was a bit of a hippie and held Apple back from this needed feature. The company stated recently that it is happy it can now help defend it’s user base literally.

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Ultimate Nullifier

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Built the Ultimate Nullifier this past Sunday in modo and rendered it last night.

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Breaking Bad Hypothetical Arcade Game

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This morning I composited the arcade machine into the season one key art of Breaking Bad. All modelling, texturing, compositing and rendering was done in Modo 701 with post work in Photoshop CC.

Here is a simplified work process. After finding a high resolution image of the key art I removed Walt and made other small alterations. Brought the image into Modo and matched the perspective and rendered. The whole process took about 2 hours that’s not including the modeling and texturing of the arcade machine.
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Here is a wire frame for people who like to look at such things.
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