This morning I composited the arcade machine into the season one key art of Breaking Bad. All modelling, texturing, compositing and rendering was done in Modo 701 with post work in Photoshop CC. Here is a simplified work process. After finding a high resolution image of the key art I removed Walt and made other […]
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Here is the first set from a series of Hypothetical Arcade Games. It’s still a work in progress but figured some are far enough along to post some renders.
This is a small personal project to brush up on some hard surface industrial design modeling. With this I wanted to do something a little different with my workflow and that was to model something mechanical without knowing what it would be in the end. I often sketch out ideas before doing anything and that […]
Finally got around to building something for the Oculus Rift VR unit in Unity 3D. I decided on building something simple that could also be used as a proof of concept. One of the great things about VR is that you can get a truer sense of scale for objects that you can never get […]
Mold has taken over.
I received this week the Oculus Rift VR development Kit. For those who may be unfamiliar with the Oculus Rift. It’s basically a head mounted virtual reality device that actually works. the reason I say “actually works” is that, some of you may remember the hype surrounding VR in the early 90s, unfortunately the idea […]
Some quick modeling and rendering in modo with no real end goal in mind.
More self initiated illustrations from 06/07
Small project to familiarize myself with Modo’s instance and particle systems.
When I first started the Diervek project back around 06/07 I used Live-Journal to host my work. Seeing how that work is largely dead to the world on those servers I’ve been wanting to post some of the more interesting images here. So what you see below are mostly ink drawings modified in Photoshop. At […]
This is an old project that I have been meaning to repost here in a full collection. Back around 2007 I built a giant 16 FT mono-pod to use with a SLR digital Canon Rebel camera. I built the mono pod using PVC tubing reinforced with 4 FT wooden dowel sections for flexible reinforcement, all […]
Testing Zbrush edge loops for hard surface modeling and seeing how well they transfer to modo. It does a fine job at cutting irregular shapes although the poly count is still somewhat high